The Ultimate Slate Trigger 2 Manual Review: Pros, Cons, and Comparisons with Other Drum Trigger Soft
- viacminbephyisound
- Aug 13, 2023
- 3 min read
Trigger 2 by Slate Digital is one of the many tools available today for drum replacement. It works by analyzing audio as it enters the plug-in, and triggers a sample when a peak or transient passes the set threshold. Trigger 2 is the most common drum replacement tool on the market and is used by industry professionals to enhance their drum sound and to fill in space where their recordings fall short. Drum replacement has become common practice for both professionals and amateurs alike. Trigger 2 has many adjustable parameters to accurately and realistically replace drums with samples. Here are some insights to the plug-in as well as tips on replacing drums for the most accurate sound.
Trigger presets allows you to be more dynamic when using drum samples. They usually contain a range of velocities from soft hits to hard hits of a specific drum. Conversely, one-shots are only one velocity (i.e. soft, medium or hard). Both will utilize a triggers velocity capture but in different ways. For one-shots, Trigger will read the dynamic information of the waveform and determine at what volume the one shot will be played back. For instance, if you use a hard snare hit one-shot, when a lower velocity hit is captured, Trigger will play the one-shot back, at a lower volume. On the other hand, if you use a trigger preset, when a lower velocity is captured, Trigger will play back a one- shot in the preset that correlates to the velocity. While there are some situations that require a one-shot, Trigger presets are more often the way to go.
Slate Trigger 2 Manuall
I played in a college band with a good drummer many years ago as a student. The problem was that he had a horrible snare that we referred to as the biscuit tin. He was extremely fond of that snare, and needless to say, it took the shine off recordings for those of us who hated it. I would have put trigger 2 Free to work if I had it back then.
Inserting Trigger 2 Free on your snare track, for example, allows you to replace/augment the troublesome snare with the new sound. While the original audio is muted, it acts as a trigger for the sample. On the GUI, a display will show your audio signal along with two white lines. Those white lines represent the threshold; anything beyond the threshold will show a red indicator and trigger the sample.
You can use the Detail knob to adjust the threshold to make sure you capture quieter hits. You can even adjust Sensitivity to suppress leakage (kick drum on snare track, for example) and avoid accidental triggers.
Creating custom lightmap UVs can be a time-consuming process, especially if you have projects requiring thousands or ten of thousands of assets. An auto-generated lightmap can be a quick way to pack a lightmap UV to save you a significant time investment of manually setting one up and padding it correctly. We've adopted this process into our own workflow here at Epic.
UE4 uses a pixel for padding meaning that we need to subtract one from each side when trying to find out snapping grid to manually snap UV charts to the grid. Using the auto-generated lightmap UVs will pack them with the appropriate padding.
UE4 will attempt to assign the proper UV channel where possible when importing a static mesh that currently has a lightmap channel (UV Channel 1) or if a lightmap is generated during import. However, if you generate a lightmap UV after import for a static mesh that did not already have one, you'll need to manually assign the correct UV Channel to the Lightmap Coordinate Index. 2ff7e9595c
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